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Original Texts[]

From the Quest List[]

The Shattered Skull Part IV: A Thief in The Night (AG)[]

Location: Trithik, Blade Square

Requirement: Must have completed 'The Shattered Skull Part III: Blade Square'

Description: Your attempt to retrieve one of the other two shards of the iron skull leads you into a guard tower in the city of Trithik -- uninvited -- under the cover of night.

Guide:

  1. If you continue to watch and wait: Power check: Divination (30+) 8 experience
    1. If you pay the woman 1000 gold and follow her directions: Skill/power check: Shadow Magic (50+) Thievery (40+) 16 experience
      1. If you proceed down the passage to your left toward the lighted door: Stat check: Luck + Mind + Thievery (2 possible results depending on your roll)
        1. (below 100) if you go quietly with the two guards... to "End"; if you attack the two guards... to 1.1.1.2
        2. (above 100) skill/power check: Telekinesis (50+) Destruction (50+) Conjuration (70+) Shadow Magic (60+) Thievery (30+) 16 experience for opening door;
        3. if you attack the Guardsman (3+ at MR 115)... to End; if you escape the guardsman instead: skill/power check: Illusion (30+)/Telekinesis (40+)/Gating (50+)/Shadow Magic (60+)/Archery (40+)... to "End"
      2. if you move up to the stairs... to 1.1.1.2
    2. if you are not interested in the woman's words... to 2
  2. if you attempt to gain entry into the tower by yourself: ** skill/power check: Illusion (40+) Shadow Magic (40+) Unarmed Combat (40+) Diplomacy (50+) 16 experience. ** Trithik Guard Tabard (unless you used Diplomacy)
    1. if you attempt to enter via the main door: stat check: Mind + Luck + Diplomacy x3... success: to 1.1.1.2; fail: to 1.1.1.1
    2. if you seek another way in... power check: Gating (60+) Telekinesis (70+) Conjuration (70+) 32 experience... to 2.1

Rewards:

  • The Iron Skull (2/3 of it)
  • 384 general experience

--Hastifer 20:50, 25 June 2009 (UTC)

Trithik Guard Tabard[]

I played this quest long ago, when the game was still using the old way of listing bonuses for checks. Here are a couple of examples of the old way:

  1. You must now pick a random number between 1 and 100 below.
    • Your mind score will be added to the result. (+20)
    • Your luck score (x0.5) will be added to the result. (+10)
    • Your level of mastery in Diplomacy (x0.25) will be added to the result. (+19)
  2. Because you're wearing the blue tabard, your LUCK BONUS will be x2.
    You must now pick a random number between 1 and 100 below.
    • Your mind score will be added to the result. (+20)
    • Your luck score (x2) will be added to the result. (+40)
    • Your level of mastery in Diplomacy (x0.25) will be added to the result. (+19)

Could someone check if the line about the Luck bonus is still there, or if it has been removed?--Shadowblack 21:32, October 18, 2009 (UTC)

Yes, you are correct. That line about the luck bonus is still there. It's in a silver text box right above picking a number when you roll. --Wetheril(talk) 04:21, October 19, 2009 (UTC)
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