Sryth Wiki
(Requirement is an AG quest)
Tag: Visual edit
m (Dark of Riddlewood not required. Is this even a while exploring adventure? How is it on my available list?)
Tag: Visual edit
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|Formal = true
 
|Formal = true
 
|Loc = [[Southfoot]]
 
|Loc = [[Southfoot]]
|Desc = While exploring...
+
|Desc = Meet Hew, an apprentice flautist.
  +
|Req = unknown
|Req = [[Quest: The Dark of Riddlewood]]
 
|Saga = <!-- Optional. Name of the saga this quest is a part of. -->
 
 
|Diff = <!-- Optional, difficulty -->
 
|Diff = <!-- Optional, difficulty -->
 
|AS&P = true
 
|AS&P = true
|AT = <!-- 'true' if quest provides Adventurer Tokens, ignore otherwise -->
 
 
|Notes = a 'While Exploring' adventure, can be played normal or scaled
 
|Notes = a 'While Exploring' adventure, can be played normal or scaled
 
}}</onlyinclude>
 
}}</onlyinclude>
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You meet Hew, an apprentice flautist. He asks how far it is to Drelmond. You can:
 
You meet Hew, an apprentice flautist. He asks how far it is to Drelmond. You can:
 
* Tell him you've never heard of Drelmord
 
* Tell him you've never heard of Drelmord
* Ask him how it is heard about Drelmord
+
* Ask him about Drelmord
 
* Bid him farewell and be on your way
 
* Bid him farewell and be on your way
 
Whatever your choice, you face a series of 5 to 10 random checks, fewer if you pass sufficiently often:
 
Whatever your choice, you face a series of 5 to 10 random checks, fewer if you pass sufficiently often:

Revision as of 04:29, 28 February 2021

 That Sweet Melody (AG) Formal Adventure?

Location: Southfoot
Description: Meet Hew, an apprentice flautist.
Requirements: unknown
This quest gives a chance to earn xp to all skills and powers.

Note: a 'While Exploring' adventure, can be played normal or scaled

General Information

Tips

Fleeing can be lethal!

Prerequisites

Walkthrough

You meet Hew, an apprentice flautist. He asks how far it is to Drelmond. You can:

  • Tell him you've never heard of Drelmord
  • Ask him about Drelmord
  • Bid him farewell and be on your way

Whatever your choice, you face a series of 5 to 10 random checks, fewer if you pass sufficiently often:

  1. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~7-10 SP if you don't pass
  2. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~5-14 SP if you don't pass
  3. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 75 or more needed to pass. You lose ?? SP if you don't pass
  4. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~13-16 SP if you don't pass
  5. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 75 or more needed to pass. You lose ?? SP if you don't pass
  6. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~18-24 SP if you don't pass
  7. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 75 or more needed to pass. You lose ~17 SP if you don't pass
  8. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~23-26 SP if you don't pass
  9. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 75 or more needed to pass. You lose ~23-24 SP if you don't pass
  10. Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~23-28 SP if you don't pass

After the final check, Hew's flute falls silent. You can:

  • Use Telekinesis (30+) or Shadow Magic (30+):
    • Success: 4 XP to Telekinesis or Shadow Magic, then (with wording varying slightly according to power employed):
      • Attack him before he fully rises / where he is held: you fight Hew (wounded) (11+ Scaled, 150 SP, 6 XP), you have to attack 1 time before you can flee
      • Maintain a defensive stance: you face a Random check (1-100 + Mind * 1.00 + Body * 1.00 + Spirit * 1.00). 100 or more needed to pass. You lose ~22 SP if you don't pass. You then fight Hew (12+ Scaled, 175 SP, 12 XP), you have to attack 1 time before you can flee
      • Flee immediately: see below
    • Failure: you lose ~23-28 SP. You then face a Random check (1-100 + Mind * 1.00 + Body * 1.00 + Spirit * 1.00). 100 or more needed to pass. Untested, but likely loss of SP or even death if you don't pass. You then fight Hew (12+ Scaled, 175 SP, 12 XP), you have to attack 1 time before you can flee.
  • Attack him: you fight Hew (wounded) (11+ Scaled, 150 SP, 6 XP), you have to attack 1 time before you can flee
  • Attempt to flee: see below

If you fight and defeat Hew, you receive 32 XP, ~21-28 gold, his Wooden Flute and his Engraved Dagger.

Fleeing

If at any point you attempt to flee, including fleeing from combat, you face a Random check (1-100 + Agility * 1.00 + Body * 1.00). 75 or more needed to pass. You get away unharmed if you pass. You are killed if you don't pass.

You receive a completion reward of 32 AS&P and 256 XP.

Rewards