Quest Page: Spoiler Warning.
This is a page describing a single quest in detail, and thus it may (and probably will) reveal plot or quest details. Spoilers will not be hidden from view. For a spoiler-free description of the quest (including difficulty and prerequisites), go here. |
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This quest gives a chance to earn xp to all skills and powers.
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Note: a 'While Exploring' adventure, can be played normal or scaled |
General Information[]
Tips[]
Fleeing is a lethal check!
Prerequisites[]
Walkthrough[]
You meet Hew, an apprentice flautist. He asks how far it is to Drelmond. You can:
- Tell him you've never heard of Drelmord
- Ask him about Drelmord
- Bid him farewell and be on your way
Whatever your choice, you face a series of 5 to 10 random checks, fewer if you pass sufficiently often:
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~7-10 SP if you don't pass
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~5-14 SP if you don't pass
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 75 or more needed to pass. You lose ?? SP if you don't pass
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~13-16 SP if you don't pass
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 75 or more needed to pass. You lose ?? SP if you don't pass
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~18-24 SP if you don't pass
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 75 or more needed to pass. You lose ~17 SP if you don't pass
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~23-26 SP if you don't pass
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 75 or more needed to pass. You lose ~23-24 SP if you don't pass
- Random check (1-100 + Spirit * 1.00 + Mind * 1.00 + Aura * 0.50). 100 or more needed to pass. You lose ~23-28 SP if you don't pass
After the final check, Hew's flute falls silent. You can:
- Use Telekinesis (30+) or Shadow Magic (30+):
- Success: 4 XP to Telekinesis or Shadow Magic, then (with wording varying slightly according to power employed):
- Attack him before he fully rises / where he is held: you fight Hew (wounded) (11+ Scaled, 150 SP, 6 XP), you have to attack 1 time before you can flee
- Maintain a defensive stance: you face a Random check (1-100 + Mind * 1.00 + Body * 1.00 + Spirit * 1.00). 100 or more needed to pass. You lose ~22 SP if you don't pass. You then fight Hew (12+ Scaled, 175 SP, 9 XP), you have to attack 1 time before you can flee
- Flee immediately: see below
- Failure: you lose ~23-28 SP. You then face a Random check (1-100 + Mind * 1.00 + Body * 1.00 + Spirit * 1.00). 100 or more needed to pass. Untested, but likely loss of SP or even death if you don't pass. You then fight Hew (12+ Scaled, 175 SP, 12 XP), you have to attack 1 time before you can flee.
- Success: 4 XP to Telekinesis or Shadow Magic, then (with wording varying slightly according to power employed):
- Attack him: you fight Hew (wounded) (11+ Scaled, 150 SP, 6 XP), you have to attack 1 time before you can flee
- Attempt to flee: see below
If you fight and defeat Hew, you receive 32 XP, ~21-28 gold, his Wooden Flute and his Engraved Dagger.
Fleeing[]
If at any point you attempt to flee, including fleeing from combat, you face a Random check (1-100 + Agility * 1.00 + Body * 1.00). 75 or more needed to pass. You get away unharmed if you pass. You are killed if you don't pass.
You receive a completion reward of 32 AS&P and 256 XP.
Rewards[]
- up to 4 specific XP
- 6-12 combat XP
- 32 AS&P
- 256 XP
- ~21-28 gold
- Wooden Flute
- Engraved Dagger