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 Exploring Snow Island (AG) Informal Adventure

Location: Zumryn's Battlegrounds
Description: "Back again, is it?" Zumryn says, his smile widening. "That's Snow Island, mind. It hasn't been back for a few years, though it's no surprise that it's again turned up. A strange sort of place, and no mistake about it. It's not of this world, that's for certain. If it's there, it'll be around for just a bit. Perhaps you could help me with something..."
Requirements: None
Difficulty: All encounters are scaled
This quest gives a chance to earn xp to all skills and powers.

Note: Limited-time Yuletide 2011 event

General Information[]

Limited time quest for Yuletide 2011

Tips[]

  • You should defeat the serpent in the ice lake and pick up the crystal before doing the dungeon.
  • You can go back to the Battlegrounds to rest and save. Do it from time to time, the quest is long.
  • If you have the chance to free a trapped being, he may be grateful later.

Prerequisites[]

None

Walkthrough[]

From Zumryn's Battlegrounds, you follow a frigid wind to its source, a rocky stretch to the edge of Barrow Loch. In the distance you can see the mysterious Snow Island. As you ask Zumryn about it, he will open a portal for you to reach the island, and will task you with retrieving a powerful artifact known as the Eye of Fire, which many years ago he lent to some island folk who were in dire need of its powers.

This is an explorable location. You can enter and exit at will.

  • Base explorations: 30
  • Bonus: Woodsmanship / 10
  • Max explorations: 40
  • Reset time: 30 minutes
Combat encounters

There seems to be four types of encounters: Frost Hunters, Howling Bladed whirlwinds, Ice Bears and Snow Beasts (snowmen). Each of them can be of one of several kinds, with varying powers. All combat encounters are scaled, and you can flee on the second round. There is no loot to be had

  • Frost Hunters
    • Small Frost Hunter (9+ Scaled, 65 SP, 6 XP), ~10 SP special, you have to attack 1 time before you can flee
    • Large Frost Hunter (11+ Scaled, 65 SP, 8 XP), ~10 SP special, you have to attack 1 time before you can flee
    • Massive Frost Hunter (11+ Scaled, 65 SP, 6 XP), ~10 SP special, you have to attack 1 time before you can flee
    • Giant Frost Hunter (12+ Scaled, 65 SP, 12 XP), ~10 SP special, you have to attack 1 time before you can flee
  • Whirlwinds
    • Howling Bladed Wind (9+ Scaled, 60 SP), you have to attack 1 time before you can flee, Elemental-type foe
    • Howling Bladed Gale (11+ Scaled, 75 SP), you have to attack 1 time before you can flee, Elemental-type foe
    • Howling Bladed Tempest (11+ Scaled, 65 SP), you have to attack 1 time before you can flee, Elemental-type foe
  • Ice bears
    • Large Ice Bear (8+ Scaled, 65 SP), you have to attack 1 time before you can flee, Elemental-type foe
    • Massive Ice Bear (9+ Scaled, 65 SP, 4 XP), you have to attack 1 time before you can flee, Elemental-type foe
    • Giant Ice Bear (11+ Scaled, 65 SP, 10 XP), you have to attack 1 time before you can flee, Elemental-type foe
  • Snow beasts
    • Cruel Snow Beast (8+ Scaled, 70 SP), you have to attack 1 time before you can flee
    • Sinister Snow Beast (8+ Scaled, 70 SP), you have to attack 1 time before you can flee
    • Wicked Snow Beast (9+ Scaled, 65 SP), you have to attack 1 time before you can flee
    • Abominable Snow Beast (11+ Scaled, 65 SP, 6 XP), you have to attack 1 time before you can flee
Notable views
  • A creature frozen in the snow
    • An x-<bodypart> creature (7-armed, 3-headed, 5-eyed, etc.)
    • A fur-clad woman or man, frozen in mid-step, likely an adventurer
  • The shattered pieces of several palobread folk. They are all either arms or legs.
  • A frozen campfire
Special locations
  • Luralarn, the city of the palobread men (and women). They are all frozen at the start of the quest.
  • A Cozy, Abandoned Tavern, partially buried in the snow.
  • A frozen lake (only available after Luralarn)
  • A Glittering Ice Cave (only available after the frozen lake)


A Cozy, Abandoned Tavern[]

Completely heals SP every time you enter. Doesn't change during the quest


Welcome to Luralarn[]

If you lift the roof on the building with the red door, you meet Mipsiparn, a palobread man who explains to you the background of Luralarn. He asks you to find the four map pieces to go to the Ice Wolf's lair.

After this encounter, you may find the Frozen Lake by Exploring


A Frozen Lake[]

When you try to cross the lake, you are attacked by an ice serpent: Random check (1-100 + Agility * 1 + Body * 0.5 + Woodsmanship * 0.25). 75 or more needed to pass. No harm if you pass. Lose ~7 SP if you don't pass

Then you have the choice of attacking the serpent or fleeing. While you can flee it every time you cross the lake (passing the same check every time), if you're able you should try to defeat it. The serpent is Massive Horned Serpent (12+ Scaled, ~539 SP, 264-272 XP), you have to attack 1 time before you can flee, Has a common special attack which deals 7-17 damage. After defeating it, you have the choice of picking up a crystal. If you do, you receive 1024 general XP and 256 AS&P XP. After defeating it, you can cross the lake without encounters.

You continue to the island and find an open stone hatch and stairs. If you decide to climb down, you enter a dungeon.

Map Exploring Snow Island A Frozen Lake

Legend
  • E: Entrance/Exit
  • 1: Slush pool with stone lid
  • 2: Frozen adventurer
  • 3: Slush Beast barrier
  • 4: Zobzorum, palobread man
  • There are random encounters with Slush Beast (8+ Scaled, SP, 20 XP), you have to attack 1 time before you can flee, Elemental-type foe. If you choose not to engage them, or flee while fighting, they become immobile walls of ice that block your way. You can always come back and fight with them later (the ice wall melts into the slush beast again), but you are not required to.
  • There are five slush pools in the alcoves found around the map (marked 1 in the map) - you can choose to cover all of them. When you try to cover them, sometimes three Slush Beast (8+ Scaled, SP, 20 XP), can't FLEE, Elemental-type foe pop out and you have to fight them one at a time.
  • In the center, you find a frozen adventurer (whom you saw at the Battlegrounds, according to the text).
  • In the NE corner, your path is barred, and there are a number of battles with slush beasts unless you covered all of the pools of slush (covering them also puts an end to random encounters). Regardless whether they've been covered or not, though, you do gain access to the dead end where your target lies (after a random number of fights with Slush Beasts - between 14-25 or so, each worth 19-22 combat XP - in this NE passage, if the pools weren't all covered). If you covered all the pools, you will have just one battle, or even none.

At the end of the dungeon in the NE dead end, you find Zobzorum (one of the four missing palobread adventurers seeking the cave of the Ice Wolf), who gives you his Item:12212 Tattered Map Piece.


The missing Palobreadmen[]

After you complete the Frozen Lake, you're able to encounter three palobread men while exploring: each of them has a Tattered Map Piece. Once you have the four pieces, you will be able to find the Glittering Ice Cave while Exploring

A Glittering Ice Cave[]

Another dungeon

Map Exploring Snow Island A Glittering Ice Cave

Legend
  • E: Entrance/Exit
  • 1: Broad tall sheet of ice
  • 2: Thin cylinder of stone
  • O: Quest objective

There is just a random combat: Ice Tempest (9+ Scaled, 65 SP, 8 XP), you have to attack 1 time before you can flee, Elemental-type foe, There is also an 8+ version. After each battle, you can find a Fang-Shaped Ice Crystal, but the drop rate is low. You may get a crystal on your first kill, or you may circle the cave twice without seeing a single one. Stay patient and remember you can always leave to heal and/or save. You can have more than one in your inventory.

Use a crystal at each one of the four thin stone cylinders (marked "2" on the map, where the game text will warn you that an item can be used). You receive 32 general XP and lose the crystal. After doing this at all four locations, go to the sheets of black ice adorning the walls of the cave (marked "1" on the map, also four in number) midway between the places where you put the crystals and touch them. After touching all four, a portal appears. There are four portals, but they all finally lead to the same place: the center of the dungeon.

Caution: Once you pass the portal, you have to finish the quest. The links to go back to the known locations Frozen Lake and Glittering Ice Cave will disappear, along with the link to go back to the Battlegrounds, once you've done this. If you want to save/rest, do it now.

When you arrive to the center you find out the purpose the Eye Of Fire was being used for: melting a frost dragon out of his prison of ice. Then you take the item and receive 384 general XP.

Suddenly you are attacked by two Enraged Ice Bear (11+ Scaled, 75 SP, 6 XP), ~10 SP special, can't FLEE, Elemental-type foe and seven Ice Goblin (9+ at MR 98-100 Variable, 64 SP, 19-28 XP), can't FLEE, Goblin-type foe. The goblins may be either 8+ or 9+ (grey or blue), but Goblindoom reduces this to 7+ or 8+.

You get some loot from the goblins, and you have a choice to thaw out the frost dragon or not - 16 XP to Divination (level 30+) if you use it to determine whether the dragon aims to harm you (he doesn't).

  • If you free it, it disappears. He will help you later in this quest.
  • If you don't free it: <untested>

Then you leave with your prize, the Eye Of Fire

Back to Luralarn[]

The Snow Island becomes unavailable after completion, so make sure you've done everything you wanted to do.

After you return with the Eye of Fire, the Ice wolf appears and tries to freeze you. You must pass a Random check (1-100 + Body * 1 + Spirit * 1). 75 or more needed to pass. No ill effects if you pass. Lose ~25 SP if you don't pass

  • If you freed the ice dragon earlier, he comes in and wounds the ice wolf for you. You then fight the The Ice Wolf (wounded) (11+ Scaled, 100 SP, 70 XP), can't FLEE, Elemental-type foe
  • If you didn't free it: The Ice Wolf (12+ Scaled, 250 SP, 70 XP), can't FLEE, Elemental-type foe

The thankful palobread men offer you an elixir. The elixir gives a permanent stat boost. You can select either:

Then you get an Experience reward from Zumryn, who is not the least bit affected by the loss of the Eye of Fire.

And finally the GM's Seasons Greeting and the final parting gift:

  • 2048 general XP
  • 256 AS&P XP

Rewards[]

  • Permanent bonus: Either +2 MR, +4 SP or +3 NvR
  • 11904 General XP and 1536 AS&P XP from
    • 1024 general XP and 256 AS&P XP from the serpent in the lake
    • 128 General XP for using the four Fang-Shaped Ice Crystal
    • 384 General XP for getting the Eye of Fire
    • 128 General XP for bears and goblins
    • Zumryn's and the GM's parting gifts
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