Sryth Wiki
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|Loc = [[Trithik]]
 
|Loc = [[Trithik]]
 
|Desc = Hissing wildly, and moving more quickly than you could have anticipated, the skeletons stagger forward, prepared to do the final bidding of their departing master...
 
|Desc = Hissing wildly, and moving more quickly than you could have anticipated, the skeletons stagger forward, prepared to do the final bidding of their departing master...
  +
|Req = unknown
|Req = {{Quest|The Dark of Riddlewood}}
 
|Saga = <!-- ? -->
 
 
|Diff = 12+ under the scaled option.
 
|Diff = 12+ under the scaled option.
 
|AS&P = true
 
|AS&P = true

Latest revision as of 02:56, 28 February 2021

 Dead End (AG) Formal Adventure?

Location: Trithik
Description: Hissing wildly, and moving more quickly than you could have anticipated, the skeletons stagger forward, prepared to do the final bidding of their departing master...
Requirements: unknown
Difficulty: 12+ under the scaled option.
This quest gives a chance to earn xp to all skills and powers.

Note: Written by V.W.K. This can be played as either Normal or Scaled.

General Information[]

You are hired to track down a necromancer, but is it the right thing to do?

This is the second Sryth adventure written by the new author V.W.K.

Tips[]

There are several routes through this short quest. Quit without saving to see them all then choose the path that fits your character or gives you the rewards you want. Be sure to loot if the option presents itself.

Prerequisites[]

The Dark of Riddlewood

Walkthrough[]

Your companions are killed and you lose half your SP right at the start, you can heal it back instantly. This has been confirmed with various SP values. Then you fight some minions.

  • Skeletal Warrior (9+ Scaled, 50 SP, 4-8 XP), can't FLEE
  • 2 Skeletal Warriors (11+ Scaled, 70 SP, 6-10 XP), brutal stroke does 7-14 damage, can't FLEE
  • An axe is thrown at you:
    • Use Fortification (30+) or Telekinesis (30+): You kill the skeleton with its own weapon and get 4 specific XP.
    • Attempt to dodge it - Random check (1-100 + Agility * 1 + Luck * 0.50 + Body * 0.50). 60 or more needed to pass. You lose 13-16 SP if you don't pass, then kill the Skeletal Warrior (9+ Scaled, 50 SP, 4-6 XP), can't FLEE
  • 3 Skeletal Warriors (12+ Scaled, 80 SP, 8-16 XP), brutal stroke does 10-14 damage, can't FLEE

You catch up with Zylura the Necromancer, she assaults you with a psionic attack and you get a Random check (1-100 + Mind * 1 + Spirit * 1 + Aura * 1). 100 or more needed to pass. Moderate SP loss (25-40) if you don't pass. She prepares a stronger one.

  • Succeeding on the check above gives you the opportunity to knock her down with Telekinesis (30+), Illusion (40+), Archery (30+ and a bow), Necromancy (40+) or Elementalism (30+) for 4 specific XP.
  • Try to resist her attack and you will die!!
  • Race to sorceress: Random check (1-100 + Body * 1 + Agility * 0.50). 50 or more needed to pass. Moderate SP loss (25-31) if you don't pass

You can then choose to kill, capture or release her. She offers to double the prize set on her head, but appears to be unrepentant about having killed your companions.

Capture path

She'd rather die than be turned over to Lothorik, the Grey Circle agent who hired you, the option to fulfil her wish is presented. Persist and she will try to break her bonds.

  • Attempt to prevent her from breaking loose: Random check (1-100 + Body * 1 + Agility * 1). 60 or more needed to pass. You knock her out if you pass. She frees herself and you go straight to the check below if you don't pass.
  • Draw yourself into a defensive stance: She frees herself and again asks you to let her go. You can do so (see below) or attack her, which results in a Random check (1-100 + Mind * 1 + Spirit * 1 + Aura * 1). 100 or more needed to pass. You fight Zylura (9+ Scaled, 40 SP, 4 XP), psionic attack does around 24 damage, can't FLEE, subduing is an option if you pass. You lose 16-39 SP and she escapes, but you still get Lothorik's gold if you don't pass.

You hand her over for 5000 gold.

  • Enquire about Zylura fate: Lothorik is put off by your question, his reply leads you to believe that something unpleasant awaits her.
  • Bid Lothorik and his men farewell: You get the option to use Divination [40+] during a Shoulder Cross, do so to sense an aura of evil around him, but not his men.

A desperate telepathic directive from Zylura compels you to act.

  • Demand that Zylura be set free: He will not do so and the option goes away.
  • Attack Lothorik and his men: He draws back and tells them to kill you.
    • Lothorik's Henchman (8+ Scaled, 57 SP, 6 XP), can't FLEE
    • Lothorik's Henchman (11+ Scaled, 57 SP, 6 XP), can't FLEE
    • Zylura broke Lothorik's neck and escaped. The three men drop some pretty good loot and you find an Unidentified Silver Ring which identifies as
 Item 12953: Gater's Ring (Magical) Armour, Finger 

Encumbrance: 1
Stamina Points: +9 with Gating at 60+
You discovered this thick, perfectly smooth silver band attached to a chain that encircled the wrist of Lothorik, the Grey Circle agent who met his end at the hands of Zylura, the renegade necromancer.

Now that it's been identified, you're able to detect a faint string of strange symbols etched around the outer band.

Note: This is a variable item which strengthens as a character's level in Gating increases, see item page.
You hide the bodies and leave the area. The adventure ends.
  • Allow Lothorik to leave with Zylura: You face an unexpected psionic attack from Lothorik and get a Random check (1-100 + Mind * 1 + Spirit * 1 + Aura * 1). 100 or more needed to pass. Moderate SP loss (22-28) if you don't pass. He leaves through the portal he opened earlier, you lose consciousness and then wake up to see them gone. The adventure ends.

Release path

She tells you that someone will meet you in Trithik later to give you the gold. You can use Divination (40+) to sense her truthfulness before committing to this choice of action. Then she gives you a disc which she tells you to show Lothorik to prove her demise. Lothorik accepts this proof and tells you to keep it.

 Item 12954: Gem-Encrusted Disc Misc 

Encumbrance: 0
Stamina Points: +4
Nevernal Reserve: +2
This is a small, thin, perfectly round stone disc.

A series of different gemstones are set around the edge of the disc.

A powerful sense of exhilaration passes through you whenever you touch this curious object.

You get the same Divination opportunity as above, but won't face a psionic attack. The adventure ends, you get your money in Payment Due.

Kill path

Search her body to find some pretty good loot and her disc, the encounter with Lothorik proceeds exactly as it did above. Leaving her remains intact means that you don't get this valuable item, but the final outcome is otherwise unchanged.

The AS&P portion of the final reward is reduced to 32 XP if you kill her or if she escapes before encountering Lothorik.

Rewards[]

  • 1024 general experience, up to 64 experience to all powers and skills at end
  • 5000 gold
  • Possible loot
  • Some combat xp
  • Up to 16 specific xp to various skills/powers
  • Gater's Ring or Gem-Encrusted Disc (optional)