Not surprisingly, the sphere of necromancy concerns death and the undead. Communicating with the dead or raising them as ghastly servants both come under the influence of this rather creepy sphere.
Uses[]
In combat, a player with this power may be able to drain the life out his or her enemies, or summon living dead minions. Outside combat its uses are comparatively few (but quite powerful, in some quests).
Combat Effects[]
Necromancy effects cannot be resisted.
Wraith Touch[]
Necromancy's Instant Effect is called Wraith Touch. When it's cast successfully, the combat screen will say:
- Your wraithlike touch sends a deathly chill through your enemy
This replaces your normal attack.
Necro. Level | vs Living* | vs Undead* |
1-9 | 0? | |
30-39 | 9-32 | |
80-89 | 32-71 | 34-63 |
100 | 37-94 |
*Results of testing. Other values may be possible.
Summon Undead[]
Necromancy's Sustained Effect is Summon Undead. When you cast it, you will get this message:
- You summon (a/an) (Undead Summoned) to assail your enemy...
On following rounds you will get a version of this message:
- Your summoned (Undead Summoned) (mercilessly/savagely/relentlessly) (attacks/assails) your foe...
The undead will distract your foe, giving you a bonus to MR:
- +(see chart) to your Melee Rating this round.
You will continue to attack alongside your undead.
There are a total of ten types of undead creatures which may be summoned. Testing suggests that all the single-name undead have approximately the same strength and that the two "Greater" undead have approximately the same strength. It is possible to summon any type of undead at any level of Necromancy. The MR bonus seems to be affected both by the strength of the undead and by your level of Necromancy, and also varies from one round to the next even for the same undead.
Necro. Level | Lesser* | Greater* | GP* | AG* | WL* |
1-9 | 9 (3d4?) | 7-15 (4d4?) | 16 (5d4?) | 12-15 (6d4?) | 21-26 (7d4?) |
30-39 | 4-16 (4d4) | 6-23 (6d4) | 7-27 (7d4) | 10-30 (8d4) | 11-31 (9d4) |
80-89 | 5-20 (5d4) | 7-27 (7d4) | 11-29 (8d4) | 11-33 (9d4) | 13-38 (10d4) |
*The ranges are the raw results of testing. The value in parentheses is the dice roll that most closely fits the range and average found in testing.
- Lesser = Cadaver, Corpse, Ghast, Ghoul, Skeleton
- Greater = Greater Spectre, Greater Wraith
- GP = Ghoul Prince
- AG = Abyssal Ghast
- WL = Wraith Lord
How to Get It[]
- Choose it at the beginning
- Outdated: (Get it from Quest:The Wandering Undead - Strongly recommended)
- Choose it at The Murk
- Get it at A Journey Into the Murk
- Buy it from the Adventurers' Collective
- Get it (at random) from the Tattered Scroll - although this item has better uses.
- See also
- How to get more Powers.
- Character Startup Guide - SPOILER WARNING - for the quickest and cheapest route to all Powers.
Historical Effect[]
Effects of Necromancy before powers enhancement in 2012 | |||||||||||||||||||||||||||||||||||||||||||||||||
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Battle Description[]The description of this power varies with its level:
Irrespective of level, when against undead foes, the description is:
Damage Chart[]Since some values are previous to the Necromancy Upgrade, they may be a little unreliable.
* - Data collected before Necromancy received a buff. ** - Data since the Necromancy Upgrade. |
Powers |
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Conjuration · Destruction · Divination · Elementalism · Fortification · Gating · Illusion · Necromancy · Restoration · Shadow Magic · Telekinesis |