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Experience, better known as XP, is, as in any RPG, the main way of improving your character's skills and powers.

Types[]

General XP
This is your ordinary, run-of-the-mill, plain, normal xp, and can be spent to raise any of your skills or powers.
Specific XP
Apart from your general xp, you can also earn xp specific to skills and powers that you have. This xp can only be spent to train the skill or power for which it was earned.

How to earn XP[]

Quests
Quests of all sorts will be the main way you will earn your XP. The rewards for completing quests are often quite generous, and will at times give you specific XP to all skills and powers.
Skill and Power checks
You will sometimes come across a situation in which you use a particular skill or power. For example, you may have to use Thievery to disarm a trap, or Fortification to protect yourself from a fireball. A successful use will usually grant you specific XP for the skill you used, and the amounts are generally preset (ranging from 4 to 128, occasionally higher, using 4 as the base multiplier).
Combat
Upon winning a battle combat Xp is rewarded. It is split between general XP and whatever skill and powers where used in the fight. If weaponry was used more the weaponry skill and the subskill of the weapon you used (if you have) will gain xp. If no skills or powers are used the xp will go to general instead. Whilst previously using powers, especially high level powers reduced the XP reward this system has now been removed.
Combat xp has 2 parts. Narrative combat xp and the difficulty bonus.
Narrative combat XP has a custom value for each combat. Like value tends to increase the money important the foe is to the story. Bosses will give more XP then random encounters. Foes in Major quests such as the proving grounds can provide hundreds of this XP. Combats that have no story behind them, such as ones whilst exploring the realm at random or found in a an explorable area with generic lines describing them will give no narrative combat XP. This value is not effected by the Mr value to relative difficulty of the foe.
Difficulty bonus: this is determined by the MR value of the foe. The higher it is the higher the rewards. High end foes can provide Ten or more. This also applies to scaled foes, as your Mr rises the almost of xp they give increases. This caps at approximately 10 for scaled foes.
These two numbers are added together. The narrative Component is often far larger then the difficultly bonus, even in replayables so doing quests is best way to maximise even combat xp.
There also a random variation of 1 xp.
Combat Xp - old system[]

On the 19the of February 2020 the combat xp system was changed. Information about the previous system is below.

You can earn combat experience from battles, ranging from 1 XP for very easy foes, to (rarely) more than 1,000 XP for boss fights during quests. This XP will be divided amongst general and specific XP. You will receive some specific XP to the skills (such as Weaponry) and powers (such as Shadow Magic) that you used during the combat.
The formula(e) determining the amount of XP gained from a certain Combat is presently unknown. Some guidelines:
  • The use of Powers during combat generally results in a decreased amount of XP (there are fairly frequent exceptions to this rule, however).
  • The higher the level of the power employed in combat, the lower the XP reward well tend to be (still unconfirmed and debated)
  • Higher to-hit values usually result in higher XP rewards. You can willingly lower your own MR rating by downgrading (swapping or removing some of) your MR-boosting equipment to take advantage of this.
  • "Normal" enemies that are 3+ to hit almost always yield 1 XP only. Many others, including most scaled enemies with to-hit ratings between 7+ and 12+, share that reward limit.
  • Some enemies reward you with a more-or-less fixed amount of XP for the battle. This amount can be influenced by the factors above, but is typically higher than could be expected for a foe of the same class and characteristics.
Grinding
If you want to improve your character once you've completed all the quests in the game, or even at any moment before then, you can start grinding. This usually involves some combination of exploring the realms and replayable scenarios.
Quickstone
Once you acquire a quickstone, you will receive a daily bonus of general XP, equal to 10% of the XP (both general and specific) that you earned the previous day.
Special Awards
There are various special situations that will grant you XP, such as the Adventurer's Pack when you upgrade an account to AG status.
Trading in Adventurer Tokens
If you are very desperate for XP (and are able and willing to donate money in exchange for ATs), you can trade in your Adventurer Tokens for XP at the small windowless building with a blue door. You get 200 XP for 1 AT. Be warned, there is no way to reverse this exchange, and ATs are a lot more valuable than XP (Specifically, each AT is worth between ¢63 US and ¢31 US (rounded), depending on the amount donated).

Where to spend XP[]

Training

The main use for your xp is to train up your skills and powers. You can do so at any SAFE location at a cost in xp. You can also train powers at the Grey Circle at a 10% discount.

Purchasing powers and skills

You can use xp to purchase powers at the Grey Circle, purchase some Weaponry subskills at Thofyra's Training Yard, and purchase Woodsmanship from Borimm Locksong.

Leveling items

You can spend xp on certain items to increase their potency. As of now, there are 5 such items in the game:

The Circle of the Wolf
  • This special quest requires general XP but rewards you with improved stats.
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