Conjuration has the distinction of being the only power besides Restoration that you can use outside of combat or Power Checks and have a meaningful result. Unfortunately, the result in this case is not particularly useful. The items available range from the mundane (rope, shovel) to mid-level magical (a +5 MR Shield).
Conjured items are of Quality: Conjured and can randomly disappear when you rest or save (not very frequent occurrence). You can't sell a Conjured item nor store it at any of your dwellings, but you can drop it from your inventory. On the bright side, conjured items take up no encumbrance and you can carry them even when holding your maximum load of other assorted knickknacks.
When you use the power outside of combat, you get this description:
A thousand whispers suddenly fill your head and although you cannot make out what the voices are saying you know for certain that they are not of this world.In a matter of moments the whispering has subsided and you look down to discover the result of your conjuring lying on the ground before you...
You can conjure items from IDs 151 to 186. Each 10 levels, several more items are made available, but you can still get a low grade item while using high levels of Conjuration.
Items by Level
Level
Items (by ID)
1-9
151 to 153
10-19
151 to 156
20-29
151 to 161
30-39
151 to 166
40-49
151 to 171
50-59
151 to 176
60-69
151 to 181
70-100
151 to 186
There are no further items to be conjured from level 70 onwards.
The conjured black-bladed longsword you hold in your hands was once the property of Vatyr, a legendary swordsman who waged a deadly war against the thieves of Ravenlith. This weapon is of magical quality.
Note: This item can be conjured with Conjuration 70+
This thin black iron ring was once the property of Vatyr, a legendary swordsman who waged a deadly war against the thieves of Ravenlith.
Note: This item can be conjured with Conjuration 70+
Combat Effects[]
Both Conjuration effects can be resisted.
Obstacle[]
Conjuration's Instant Effect is called Obstacle. When it's cast successfully, the combat screen will say:
You conjure up an obstacle to befuddle your foe
+(see chart) to your Melee Rating this round.
If your level is high enough, it will also say:
+(see chart) adjustment to your combat roll.
Then you make your attack.
Effects by Level
Conj. Level
MR Bonus*
Roll Bonus
1-9
+1-6
none
10-19
+1-7
none
20-29
+2-8
+0 to 1
30-39
+3-12
+1
40-49
+4-16
+2
50-59
+5-20
+3
60-69
+6-24
+4
70-79
+7-28
+5
*Somewhat speculated, but closely matches testing.
Entangle[]
Conjuration's Sustained Effect is called Entangle. While it's active, you will see one of the following descriptions (random, even within the same casting):
A shimmering length of golden rope suddenly appears and binds your foe
Long, glowing chains suddenly appear and bind your foe
Thick, writhing vines appear and twist themselves around your foe
This will be followed by:
+(see chart) adjustment to your combat roll.
Your enemy is unable to attack this round...
On subsequent rounds, you attack your helpless foe.
In addition to magic resistance, all foes have a chance to escape Entangle each round, which ends the effect and gives you these messages:
Your foe has broken free from your conjured entanglement!
The sustained usage of your power has ended.
There is a bug in which if this happens on the round when you cast Entangle, it will not end the effect after all.
Effects by Level
Conj. Level
Roll Bonus
1-9
+1
60-69
+1-3
70-79
+1-3
Historical Effect[]
Before the enhancement of powers in 2012, Conjuration was far and away the weakest power, having no combat effect at all.